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Allows the caster to give an order which will be obeyed.

AD&DEdit

Command Edit

Debuted in the Player's Handbook as a cleric spell

Level: 1 School: Enchantment/Charm
Components: V
Range: 1" Casting Time: 1 segment
Duration: 1 round Saving Throw: Special
Target: One creature.

The caster issues a command of a single word and the recipient, if they understand, obeys. Undead are not affected, and creatures with 13 or greater Intelligence and/or 6 or more hit dice are allowed a saving throw. Typical commands include back, halt, flee, run, stop, fall, fly, go, leave, surrender, sleep, rest, etc. A command to "Die!" (or something similar) causes the creature to faint, but the fainting wears off when the spell does in 1 round. 

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