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Conjure Animals

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Calls upon wild beasts for the caster to control

Original D&D Edit

Conjure Animals / Animal Summoning IEdit

The spell is introduced in Supplement I: Greyhawk as a cleric spell. Anti-clerics can also use it. Druids can use an identical spell called Animal Summoning I, at a lower level, introduced in Supplement 3: Eldritch Wizardry. Dragon Magazine #1 introduced this spell to the Illusionist spell list.

  • Spell Level 6 (cleric, anti-cleric, illusionist) or 4 (druid)
  • Duration 10 turns
  • Range 3"

The caster conjures 1 large animal (elephant, rhino, hippo, etc.), 3 medium-sized animals (lions, tigers, bears, etc.), or six smaller animals (wolves, wild dogs, lynxes, etc.). The animals obey the caster.

Animal Summoning IIEdit

Introduced in Supplement 3: Eldritch Wizardry, for the druid.

  • Spell Level 5
  • Duration 20 turns
  • Range 6"

The caster conjures 2 large animals (elephant, rhino, hippo, etc.), 6 medium-sized animals (lions, tigers, bears, etc.), or 12 smaller animals (wolves, wild dogs, lynxes, etc.). The animals obey the caster.

Animal Summoning IIIEdit

Introduced in Supplement 3: Eldritch Wizardry, for the druid.

  • Spell Level 6
  • Duration 40 turns
  • Range 12"

The caster conjures 4 large animals (elephant, rhino, hippo, etc.), 12 medium-sized animals (lions, tigers, bears, etc.), or 24 smaller animals (wolves, wild dogs, lynxes, etc.). The animals obey the caster.

AD&DEdit

Conjure Animals Edit

Debuted in the Player's Handbook as a cleric spell.

Level: 6 School: Conjuration/Summoning
Components: V, S
Range: 3" Casting Time: 9 segments
Duration: 2 rounds/level Saving Throw: None
Effect: 1 HD of conjured creatures per level

The caster conjures a number of HD of animals equal to their level (every +1 on an HD counts as 1/4 of an HD). The animals obey the caster for the duration of the spell, fighting whatever target the caster designates.

DM's Advice: When the caster describes which HD category they summon, consult the following table. The creature's actual HD cost is represented in the table as well, and counts toward the total.

HD Category d100 Animal Type HD Cost
1 01-15 Baboon 1.25
16-45 Wild Dog 1.25
46-55 Flightless Bird 0.50
56-65 Jackal 0.50
66-00 Giant Rat 0.50
2 01-25 Badger 1.50
26-35 Flightless Bird 2
36-60 Herd Animal 2
61-00 Wild Horse 2
3 01-05 Axe Beak 3
06-10 Giant Badger 3
11-15 Warthog 3
16-20 Camel 3
21-30 Wild Cattle 2.50
31-40 War Dog 2.50
41-45 Flightless Bird 3
46-55 Giant Goat 3.25
56-65 Hyena 3
66-75 Mountain Lion 3.25
76-80 Giant Lynx 2.50
81-85 Mule 3
86-90 Stag 3
91-95 Wolf 2.50
96-00 Wolverine 3
4 01-05 Ape 4.25
06-15 Black Bear 3.75
16-20 Giant Beaver 4
21-30 Wild Boar 3.75
31-40 Bull 4
41-45 Giant Eagle 4
46-50 Irish Deer 4
51-55 Jaguar 4.25
56-60 Leopard 3.50
61-65 Giant Owl 4
66-75 Giant Ram 4
76-85 Giant Weasel 3.75
86-00 Dire Wolf 3.75
5 01-10 Carnivorous Ape 5
11-25 Buffalo 5
26-35 Giant Hyena 5
36-50 Giant Otter 5
51-70 Giant Skunk 5
71-85 Giant Stag 5
86-00 Giant Wolverine 5
6 01-40 Brown Bear 6.25
41-60 Lion 5.50
61-80 Giant Porcupine 6
81-00 Tiger 6.25
7 01-65 Giant Bear 7
66-00 Spotted Lion 6.50
8 01-30 Cave Bear 7.50
31-70 Hippopotamus 8
71-00 Sabre-tooth Tiger 7.50
9 ALL Rhinoceros 8.50
10 01-60 Elephant 10
61-00 Wooly Rhinoceros 10
 11 ALL Loxodont 11
12 01-60 Mastodon 12
61-00 Titanothere 12
13 Any Land Mammoth 13
Any Water Small Whale 13
14 Any Land Baluchitherium 14
Any Water Small Whale 14
15+ Any Whale Up to 36

Animal Summoning I Edit

Debuted in the Player's Handbook as a druid spell.

Level: 4 School: Conjuration/Summoning
Components: V, S, M (mistletoe)
Range: 4"/level Casting Time: 6 segments
Duration: Special Saving Throw: None
Effect: Up to 8 animals of no more than 4 HD each

The caster names a kind of animal they are seeking when they cast this spell. If such an animal is within the spell's range, the creatures come to the caster and follow the caster's direction for a single task (to fight alongside the caster, to help the caster complete a mission, to keep the druid safe, etc.). The caster can request up to three kinds of animals, until one responds to the summoning. The DM determines the probability of an animal type being within range. The spell can summon giant animals, but it cannot summon monsters such as gorgons, manticores, chimerae, dragons, etc.

DM's Advice: If there is any chance for the animal to be found (ie, someone is not trying to locate a polar bear in the jungle or a mountain lion on the planes), you can use a straight percentile role to see if the animal is present. Common = 50%, Uncommon = 25%, Rare = 10%, Very Rare = 5%.

Animals typically summonable by this spell include the below. Note that if the druid summons a creature of 4+ HD, the number summoned should be limited to 1d3.

Apes Baboons Badgers
Giant Badgers Black Bears Giant Beavers
Wild Boars Warthogs Bulls
Wild Camels Wild Cattle Crocodiles
Wild Dogs Giant Eagles Giant Goats
Herd Animals Wild Horses Hyenas
Jackals Jaguars Leopards
Giant Lizards Giant Lynx Giant Owls
Giant Rams Giant Rats Poisonous Snakes
Spitting Snakes Giant Weasel Wolves
Dire Wolves Wolverines

Animal Summoning II Edit

Debuted in the Player's Handbook as a druid spell.

Level: 5 School: Conjuration/Summoning
Components: V, S, M (mistletoe)
Range: 6"/level Casting Time: 7 segments
Duration: Special Saving Throw: None
Effect: Up to 6 animals of no more than 8 HD each or up to 12 animals of no more than 4 HD each.

The caster names a kind of animal they are seeking when they cast this spell. If such an animal is within the spell's range, the creatures come to the caster and follow the caster's direction for a single task (to fight alongside the caster, to help the caster complete a mission, to keep the druid safe, etc.). The caster can request up to three kinds of animals, until one responds to the summoning. The DM determines the probability of an animal type being within range. The spell can summon giant animals, but it cannot summon monsters such as gorgons, manticores, chimerae, dragons, etc.

Animal Summoning III Edit

Debuted in the Player's Handbook as a druid spell.

Level: 6 School: Conjuration/Summoning
Components: V, S, M (mistletoe)
Range: 8"/level Casting Time: 8 segments
Duration: Special Saving Throw: None
Effect: Up to 4 animals of no more than 16 HD each, up to 8 animals of no more than 8 HD each, or up to 16 animals of no more than 4 hit dice

The caster names a kind of animal they are seeking when they cast this spell. If such an animal is within the spell's range, the creatures come to the caster and follow the caster's direction for a single task (to fight alongside the caster, to help the caster complete a mission, to keep the druid safe, etc.). The caster can request up to three kinds of animals, until one responds to the summoning. The DM determines the probability of an animal type being within range. The spell can summon giant animals, but it cannot summon monsters such as gorgons, manticores, chimerae, dragons, etc.

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