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Creeping Doom

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Creates a moving carpet of deadly insects.

Original D&D Edit

Debuted in Supplement 3: Eldritch Wizardry, for the druid.

  • Spell Level: 7
  • Range: 24"

Calls up a hoard of deadly spiders, scorpions, centipedes, and millipedes. They appear in 1d3 turns, and the spell calls 1d10*10 of them. The mass of small creatures can move up to 6" in one turn to attack whatever the caster commands them to attack, and will pursue prey up to the spell's range (or until it or they are destroyed). This spell can be employed underground as well as outdoors.

AD&DEdit

Creeping Doom Edit

Debuted in the Player's Handbook as a druid spell.

Level: 7 School: Conjuration/Summoning
Components: V, S, M (mistletoe)
Range: 0 Casting Time: 9 segments
Duration: 4 rounds/level Saving Throw: None
Area: Special

Conjures a swarm of 1d6+4 * 100 venomous biting and stinging arachnids, insects, and myriapods. The carpet-like mass swarms in an area 2" square, and creeps forth to any target the caster designates within 8" at the rate of 1" per round. Each of the creatures inflicts 1 hp damage against a target in the swarm, and then dies. If the creeping doom goes beyond 8" of the caster, it loses 50 creatures for each 1" beyond 8". Any method that will thwart or destroy a swarm will work agianst a creeping doom.

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