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Heals hit point damage.

Original D&D Edit

Cure Light Wounds Edit

The spell is introduce in Men & Magic as a cleric spell. Anti-clerics can use the reversed form. Supplement 3: Eldtritch Wizardry allows druids to use the spell as well, though at a higher level.

  • Spell Level 1 (clerics, anti-clerics), 2 (druids)

Roll 1d6+1. Over the course of 1 turn, the target heals this amount of HP.

Reversed Edit

The reversed form of the spell is not mentioned, but presumably causes the above amount of damage.

Cure Serious Wounds Edit

The spell is introduce in Men & Magic as a cleric spell. Anti-clerics can use the reversed form. Supplement 3: Eldtritch Wizardry allows druids to use the spell as well.

  • Spell Level 4

Roll 2d6+2. Over the course of 1 turn, the target heals this amount of HP.

Reversed Edit

The reversed form of the spell is not mentioned, but presumably causes the above amount of damage.

AD&DEdit

Cure Light Wounds Edit

Debuted in the Player's Handbook as a cleric spell and a druid spell.

ClericEdit

Level: 1 School: Necromantic
Components: V, S
Range: Touch Casting Time: 5 segments
Duration: Permanent Saving Throw: None
Target: Creature touched

The target heals 1d8 hp. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).

ReversedEdit

The reversed form deals 1d8 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.

DruidEdit

Level: 2 School: Necromantic
Components: V, S, M (mistletoe)
Range: Touch Casting Time: 4 segments
Duration: Permanent Saving Throw: None
Target: Creature touched

The target heals 1d8 hp. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).

ReversedEdit

The reversed form deals 1d8 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.

Cure Serious Wounds Edit

Debuted in the Player's Handbook as a cleric spell and a druid spell.

ClericEdit

Level: 4 School: Necromantic
Components: V, S
Range: Touch Casting Time: 7 segments
Duration: Permanent Saving Throw: None
Target: Creature touched

The target heals 2d8+1 hit points. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).

ReversedEdit

The reversed form deals 2d8+1 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.

DruidEdit

Level: 4 School: Necromantic
Components: V, S, M (mistletoe)
Range: Touch Casting Time: 6 segments
Duration: Permanent Saving Throw: None
Target: Creature touched

The target heals 2d8+1 hit points. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).

ReversedEdit

The reversed form deals 2d8+1 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.

Cure Critical Wounds Edit

Debuted in the Player's Handbook as a cleric spell and a druid spell.

ClericEdit

Level: 5 School: Necromantic
Components: V, S
Range: Touch Casting Time: 8 segments
Duration: Permanent Saving Throw: None
Target: Creature touched

The target heals 3d8+3 hit points. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).

ReversedEdit

The reversed form deals 3d8+3 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.

DruidEdit

Level: 6 School: Necromantic
Components: V, S, M (mistletoe)
Range: Touch Casting Time: 8 segments
Duration: Permanent Saving Throw: None
Target: Creature touched

The target heals 3d8+3 hit points. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).

ReversedEdit

The reversed form deals 3d8+3 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.

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