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Causes the target to lose all hearing.

Original D&D Edit

Appears in The Strategic Review 1-4, as part of the Illusionist class. Dragon Magazine #12 preserved this spell on the Illusionist list.

  • Spell Level 2
  • Range 12"

Causes the subject to become deaf until dispelled, or until the effect is removed by the caster.

AD&D 2eEdit

Deafness
Spell Level: 2 Rarity: Common
Schools: Illusion/Phantasm
Components: V, S, M (a lump of beeswax)
Range: 60 yds Casting Time: 2
Duration: Permanent Saving Throw: Negates
Target: 1 creature

The target of this spell becomes deaf on a failed save. A deaf creature takes a -1 penalty to surprise rolls (unless their other senses are unusually keen) and has a 20% chance to miscast any spell with a verbal component. The spell is permanent unless the caster removes it or it is dispelled (but normal cure magic will not remove it).

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