Causes an object or creature to exptand in size.
Debuted in the Player's Handbook as a magic-user spell.
|Level: 1||School: Alteration|
|Components: V, S, M (a pinch of powdered iron)|
|Range: 1/2"/level||Casting Time: 1 segment|
|Duration: 1 turn/level||Saving Throw: Negates|
|Target: One creature or object|
Increases the size and weight of the target creature by 20% per level (maximum of 200%) or the target object by 10% per level (maximum 100%). Unwilling victims are allowed a save. The maximum volume that can be affected is 10 cubic feet of living material, or 5 cubic feet of non-living material. Magical properties are not enlarged by the spell (a giant potion still only has its effects on one creature, for instance), but weight, mass, and strength are -- a table is made more massive, a falling rock could do more damage, chains would be more massive, doors thicker, a thin line turned into a sturdy rope, and so on. Similarly, a 12' tall person would have the power of an ogre, someone 18' tall would have the power of a giant.
DM's Advice: Enlargement destroys clothing and armor in the the growth, and thus it's impossible to squeeze someone to death in their own equipment. Material components don't change size (so a pinch of powdered iron does not become a mountain of powdered iron). A true distinction must be made between touching the creature and touching what the creature is wearing -- a shirt or suit of mail might be enlarged instead of the creature if that is touched.
The reverse dispels an enlarge effect, or shrinks creatures and objects by the same amount that enlarge grows them.