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Causes the subject to see the caster as a trusted, loved companion...for a time.

AD&D 2eEdit

Fascinate
Spell Level: 2 Rarity: Uncommon (Illusionist exclusive)
Schools: Illusion/Phantasm
Components: V, S
Range: 30 yds Casting Time: 2
Duration: Special Saving Throw: Negates
Target: 1 creature

Causes the target to see the caster as a person they trust and love if the target fails the saving throw. Non-intelligent creatures are not affected. The target responds appropriately, following the caster around as long as this doesn't pose a risk to their safety. The target can be persuaded to perform tasks for the caster - each request allows the target to roll 3d6. If this total exceeds the caster's Charisma, the spell is shattered. Requests that cost the target something add +1 to the roll, and requests that put them in harm's way add +2 to +6. When the spell is broken, the target is likely filled with rage and hate for the caster who manipulated their emotions so cruelly. The spell does not end until it is broken.

The spell can be used on creatures of animal intelligence, but such creatures remain under the effect of the spell for only 1d4 days. If the caster has treated the creature well, fed it, and attended to its needs, there is a 2% chance per point of Charisma that the creature willingly befriends the caster after this duration. Otherwise, the creature simply leaves quietly (if it was well treated but does not become a friend), or attacks (if it was ill treated).

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