Creates a strong blast of wind for putting out lights, fanning flames, grounding flying creatures, or other purposes.
Gust of WindEdit
This spell debuted in the Player's Handbook as a magic-user spell.
|Level: 3||School: Alteration|
|Components: V, S, M (a legume seed)|
|Range: 0||Casting Time: 3 segments|
|Duration: 1 segment||Saving Throw: None|
|Area: 1" path, 1"/level long|
A strong blast of wind fills the area, moving out from the caster in the direction they are facing. Unprotected flames such as torches and candles are extinguished, and protected flames such as lanterns dance wildly and have a 5%/level chance of being extinguished. Large fires are fanned in the direction of the wind an additional 1d6'. Small flying creatures are flung back 1d6" along the path; human-sized flying creatures are held motionless for a round if they're flying against the wind, and large flying creatures are slowed by 50% for the round if they are flying against the wind. Light objects in the path are blown over.
DM's Advice: This spell is useful against gaseous spell effects (such as obscurement, stinking cloud, and cloudkill).