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Hold Portal

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Holds shut some door, gate, window, or other opening.

Original D&D Edit

Hold Portal Edit

The spell first appeared in Men & Magic, for the magic-user.

  • Spell Level 1

The spell holds shut some opening (such as a door or a gate). Roll 2d6 for the duration in turns. It can be dispelled, or shattered by an anti-magical creature, and a knock spell opens the portal anyway.

Wizard Lock Edit

The spell first appeared in Men & Magic, for the magic-user.

  • Spell Level 2

The spell holds shut some opening (such as a door or a gate). It lasts until it is dispelled. A knock spell will open the door without dispelling the wizard lock, and a magic-user three levels above the caster can move through the sealed opening unhindered.

AD&DEdit

Hold Portal Edit

Debuted in the Player's Handbook as a magic-user spell.

School: Alteration
Level: 1 Components: V
Range: 2"/level Casting Time: 1 Segment
Duration: 1 round/level Saving Throw: None
Area: 80 square feet/level

Magically bars a door, gate, or valve of wood, metal, or stone, holding it just as tight as if it were barred and locked. The portal can still be broken through or battered down. Extra-dimensional creatures such as fiends or elementals, will shatter the portal. A magic-user of more than 4 levels above the caster's level can open the held portal without a problem. A knock spell or a dispel magic spell will negate this spell.

Wizard LockEdit

Debuted in the Player's Handbook as a magic-user spell

Level: 2 School: Transmutation
Components: V, S
Range: Touch Casting Time: 2 segments
Duration: Permanent Saving Throw: None
Target: an object with an area up to 30 square feet/level

The target is magically locked shut. The object can be broken open, and a dispel magic removes the lock. A knock will also bypass the spell, for a time, and a magic-user more than 4 levels higher than the caster can also bypass the lock (neither of these dispels the wizard lock). Extra-dimensional creature are still subject to a wizard lock, and do not shatter it as they do hold portal.

DM's Advice: The caster can always pass through their own wizard lock's.

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