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The spell creates a false magical trap, deciecing those looking for traps.

AD&D

Leomund's Trap

Debuted in the Player's Handbook as a magic-user spell.

Level: 2 School: Illusion/Phantasm
Components: V, S, M (a piece of iron pyrite touched to the target)
Range: Touch Casting Time: 3 rounds
Duration: Permanent Saving Throw: None
Target: Object touched

The target object is 80% likely to appear as if it has a trap to any who examine it. The examiner reduces this chance by 4%/level. If the illusory trap is then removed, there is only a 20% chance of the remover believing the trap to be disabled (+4% per remover level). If the trap is ignored or triggered, of course, nothing happens -- the trap is illusory.

AD&D 2e

Leomund's Trap
Spell Level: 2 Rarity: Uncommon
Schools: Artifice, Illusion/Phantasm
Components: V, S, M (a piece of iron pyrite touched to the target and a magic dust worth 200 gp)
Range: Touch Casting Time: 3 rds
Duration: Permanent Saving Throw: None
Target: Object touched

Any character able to detect traps, or who uses a spell or ability to detect traps, is 100% certain that the target object is somehow trapped. If the trap is "sprung," of course, nothing happens - the trap is illusory. The purpose of the false trap is largely to dissuade thieves.

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