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This spell causes various divination spells to fail.

Original D&D Edit

The spell appears initially in The Strategic Review 1-4, as part of the Illusionist class. Dragon Magazine #12 preserved this spell on the Illusionist list, as "misdetect."

  • Spell Level 2

If this spell succeeds, a "detect" spell (such as Detect Magic, or Detect Good) will malfunction. The success of this spell is a ratio over the caster over the original spellcaster (for instance, a 5th-level illusionist misdirecting the spell of a 10th-level magic user has a 50% chance of success).

AD&D 2eEdit

Misdirection
Spell Level: 2 Rarity: Common
Schools: Illusion/Phantasm
Components: V, S
Range: 30 yds Casting Time: 2
Duration: 8 hours Saving Throw: Negates
Target: 1 creature or object

The target of this spell reveals false information to divinations. While the spell functions, any detect spell that would reveal information about the target instead reveals some false information - it indicates the wrong area, a different creature, or the opposite of the truth. The caster of the detection spell is allowed a save vs. spell to overcome the effects. More advanced divinations (such as ESP, Know Alignment, Augury, Clairvoyance, etc.) are not affected by this spell.

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