This spell prevents divination spells from working against the target.

Original D&D Edit

The spell first appeared in The Strategic Review 1-4, alongside the Illusionist class. Dragon Magazine #12 preserved this spell on the Illusionist list.

  • Spell Level 3
  • Duration 2 x the Illusionist's level

Prevents Detection spells from working against the caster, and also prevents crystal balls and ESP from picking up the caster.

AD&D 2eEdit

Spell Level: 3 Rarity: Common
Schools: Abjuration, Shadow
Components: V, S, M (a pinch of diamond dust worth 300 gp)
Range: Touch Casting Time: 3
Duration: 1 hour/level Saving Throw: None
Target: One creature or object

The subject of the spell is warded from divination spells such as clairaudience, clairvoyance, ESP, locate object, and the various detect spells. Magical divination items such as crystal balls and medallions of ESP are also unable to detect the target. It doens't affect the know alignment spell, or the ability of creatures of high Intelligence or level to see invisible creatures.

When such a spell is attempted, the caster can make a saving throw vs. spell. On a success, the divination cannot percieve the warded target.

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