Parts water, creating a path through it.
Original D&D Edit
Debuted in Men & Magic, for the magic-user. In Supplement I: Greyhawk, it was also extended to clerics and anticlerics.
- Spell Level 6 (magic-user) or 7 (clerics, anti-clerics)
- Range 12"
- Duration 6 turns
Parts water to a depth of 10' for up to the duration.
Clerics and anti-clerics part the water to a depth of 20' for double the duration. They can also add +50% to depth and duration for every level the cleric or anticleric gains after 17.
Part Water Edit
Debuted in the Player's Handbook as a cleric spell.
|Level: 6||School: Alteration|
|Components: V, S, M (holy symbol)|
|Range: 2"/level||Casting Time: 1 turn|
|Duration: 1 turn/level||Saving Throw: None|
|Area: A trough 3' deep by 1' by 2" per level.|
Creates a trough through a body of water up to the area. The spell lasts for the duration, and the caster can end the spell early if they desire.