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Parts water, creating a path through it.

Original D&D Edit

Debuted in Men & Magic, for the magic-user. In Supplement I: Greyhawk, it was also extended to clerics and anticlerics.

  • Spell Level 6 (magic-user) or 7 (clerics, anti-clerics)
  • Range 12"
  • Duration 6 turns

Parts water to a depth of 10' for up to the duration.

Clerics and anti-clerics part the water to a depth of 20' for double the duration. They can also add +50% to depth and duration for every level the cleric or anticleric gains after 17.

AD&DEdit

Part Water Edit

Debuted in the Player's Handbook as a cleric spell.

Level: 6 School: Alteration
Components: V, S, M (holy symbol)
Range: 2"/level Casting Time: 1 turn
Duration: 1 turn/level Saving Throw: None
Area: A trough 3' deep by 1' by 2" per level.

Creates a trough through a body of water up to the area. The spell lasts for the duration, and the caster can end the spell early if they desire.

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