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Allows the caster to pass through plants and overgrowth (even straight through the trunks of trees).

Original D&D Edit

The spell first appeared in Supplement 3: Eldritch Wizardry, for the druid.

  • Spell Level 4
  • Duration 3 turns + 1 turn/level

The caster is able to move through plant growth and through the solid trunks of trees. The "door" is up to 3' wide, 6' high, and 100' long.

AD&DEdit

Plant Door Edit

Debuted in the Player's Handbook as a druid spell.

Level: 4 School: Alteration
Components: V, S, M (mistletoe)
Range: Touch Casting Time: 6 segments
Duration: 1 turn/level Saving Throw: None
Area: A path up to 4' wide, 8' high, and 12'/level long

Creates a magical passageway through plant growth such as trees, undergrowth, thickets, etc. The plant door is open to the caster, higher-level druids, and dryads. The caster can even enter and linger in solid trees, though if the plant they are in is cut down or burned down, they must leave or die. The spell can last up to 9 times longer if the druid is staying in an oak, or up to 3 times longer if the druid is staying in an ash.

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