Creates a barrier of weaponized color.
Original D&D Edit
Debuted in Supplement I: Greyhawk, for the magic-user. Dragon Magazine #1 introduced this spell to the Illusionist spell list, at a lower level, and Dragon Magazine #12 retained that.
- Spell Level 9 (magic-user) or 7 (illusionist)
- Duration 1 hour
Creates a 20' globe of whirling, scintillating color. Any creature with less than 8 HD who looks at the wall is blinded for 1d6 turns. The caster can pass through the wall without harm, but all others are subject to each of the 7 barriers when they move through the area with the wall. To destroy the wall, each layer of the barrier must be negated, with a specific spell, in order.
|Red||1||Ice Storm||Prevents magic missiles||12 points of damage|
|Orange||2||Lightning Bolt||Prevents non-magical missiles||24 points of damage|
|Yellow||3||Magic Missile||Prevents breath weapons||48 points of damage|
|Green||4||Passwall||Anti- location/ detection||save vs. poison or die|
|Blue||5||Disintegrate||Anti-cleric spells||save vs. stone or become petrified|
|Indigo||6||Dispel Magic||force field||save vs. wand or become crystallized (dead and irrecoverable)|
|Violet||7||Continual Light||anti-magic shell||save vs. spell or become permenantly insane|