Fires a beam that reduces the target's Strength.
AD&D
Ray of Enfeeblement
Debuted in the Player's Handbook as a magic-user spell
Level: 2 | School: Enchantment/Charm |
Components: V, S | |
Range: 1" + 1/4" per level | Casting Time: 2 segments |
Duration: 1 round/level | Saving Throw: Negates |
Target: One creature in range |
If the target creature fails their save, they are weakened, reducing their Strength by 25%, +2%/level beyond 3rd. The DM will determine precise effects, but they may include a like reduction in the additional damage that the creature deals with physical attacks (such as throwing or using weapons, biting, crushing, clawing, goring, kicking, etc.)
AD&D 2e
Ray of Enfeeblement | |
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Spell Level: 2 | Rarity: Common |
Schools: Enchantment/Charm, Shadow | |
Components: V, S | |
Range: 10 yds + 5 yds/level | Casting Time: 2 |
Duration: 1 rd/level | Saving Throw: Negates |
Target: 1 creature |
Humanoids who fail their saving throw against this beam are reduced to a Strength of 5, losing all Strength bonuses and taking a -2 to attack rolls and a -1 to damage rolls. Other creatures take -2 to attack rolls, and -1 to damage rolls for each die of damage they inflict (minimum 1 point of damage for any hit). Magical items that confer increased Strength operate normally, and will override this spell's effect. The weakness may have other effects as determined by the DM.