Allows the subject to endure cold temperatures and reduce cold damage.


Resist Cold Edit

Debuted in the Player's Handbook as a cleric spell.

Level: 1 School: Alteration
Components: V, S, M (a pinch of sulphur)
Range: Touch Casting Time: 1 round
Duration: 1 turn/level Saving Throw: None
Area: Creature touched

The subject can endure cold down to freezing temperatures without discomfort, regardless of what they are wearing. Damaging cold, such as an ice storm spell, is saved against at +3, and all damage taken is halved (thus reducing damage on a successful save to 1/4, and reducing damage by 1/2 on an unsuccessful save).

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