This spell restores the dead fully to life.
AD&D
Resurrection
Debuted in the Player's Handbook as a cleric spell.
Level: 7 | School: Necromantic |
Components: V, S, M (a religious symbol and sacred water) | |
Range: Touch | Casting Time: 1 turn |
Duration: Permanent | Saving Throw: None |
Target: Creature touched |
Restores life to a creature (such as a dwarf, halfling, gnome, half-elf, or human) that has been dead up to 10 years per caster level. Using this spell weakens the caster so that they cannot perform any action other than bed rest for at least one day per level of the person resurrected.
Reverse
If the caster hits the target with a successful attack, they are utterly destroyed, reduced to dust. It likewise weakens the caster.
AD&D 2e
Resurrection | |
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Spell Level: 7 | Rarity: Common (Cleric) |
Spheres: Necromantic (School: Necromancy) | |
Components: V, S, M (holy symbol and holy water) | |
Range: Touch | Casting Time: 1 turn |
Duration: Instantaneous | Saving Throw: None |
Target: The touched body |
This miracle restores life and strength to any living creature (including elves), as long as they died within 10 years per caster level and some portion of the dead creature remains (the DM may impose a penalty to success if there is little left). If the character succeeds on the resurrection survival check, they are at full health and ready to perform strenuous activity instantly. The spell cannot bring back a creature who has died of old age or natural causes, and ages the caster 3 years. After casting this spell, the caster requires one day of bed rest for each experience level or Hit Dice of the resurrected creature.
The reverse of this spell is called destruction.