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A race of sentient psionic crystal, the immortal shardminds ply the Astral Sea looking to reunite their people.

Shardmind[1]
Raw psionic energy barely contained in a body of gleaming crystalline shards
RACIAL TRAITS

Average Height: 5'9"-6'2"
Average Weight: 180-230

Ability Scores: +2 Intelligence and either +2 Charisma or +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, Deep Speech, and a choice of one other language
Skill Bonuses: +2 Arcana, +2 Endurance, +2 to a skill of your choice
Crystalline Mind: You have resist 5 Psychic. It increases to 10 at 11th level and to 15 at 21st level.
Immortal Origin: Your spirit is native to the Astral Sea, so you are considered an immortal creature for the purposes of effects that relate to creature origin.
Living Construct: You are a living construct. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.
Telepathy: You can communicate telepathically with any creature within 5 squares of you that has a language
Shard Swarm: You have the shart swarm power

Favored Classes: Psion, Wizard, Invoker
Racial Backgrounds: Thought Builder, God Shard, Shard Slayer
Shardmind Characteristics: Detached, insightful, intellectual, logical, thoughtful, volatile
Shardmind Names: Amata, Arshaka, Arwia, Balashi, Bashanu, Belessunu, Dipana, Erishti, Eshunu, Hunzu, Iltani, Ishmea, Kuaya, Kubaba, Kuri, Manishtu, Naram, Nuraya, Seluku, Tabni, Ubashu, Utua, Zakiti

  1. http://www.wizards.com/dndinsider/compendium/race.aspx?id=49

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