Causes snakes to cease actions.
In this edition, snake charm was simply a more specialized version of charm person.
The spell is introduced in Supplement I: Greyhawk as a cleric spell. Anti-clerics can also use it.
- Spell Level 2
- Duration 1d6+6 melee turns
- Range 6"
Charms one HD of snakes per caster level.
The purpose of this spell in this edition is to simply hold a group of serpents in hypnotic stasis, rather than get them to execute the caster's will.
Snake Charm Edit
Debuted in the Player's Handbook as a cleric spell. Additional guideance is given in the Dungeon Master's Guide.
|Level: 2||School: Enchantment/Charm|
|Components: V, S|
|Range: 3"||Casting Time: 5 segments|
|Duration: Special||Saving Throw: None|
|Targets: A number of hp's of snakes up to the cleric's hp.|
Causes the targets (any number of snakes up to the hp limit) to cease all activity except a slow, erect swaying to the hypnotic pattern this spell creates. Snakes that are torpid before being hypnotized are affected for 1d4+2 turns. Snakes that are active, but not aggressive, are affected for 1d3 turns. Angry or agitated snakes are affected for 1d4+4 rounds.
DM's Advice: This spell can affect ophinian or ophidianoid monsters such as naga or couatl.