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Bestows great strength upon the recipient.

Original D&D Edit

Debuted in Supplement 1: Greyhawk, for the magic-user.

  • Spell Level 2
  • Duration 8 hours

Increases the Strength of the recipient. Fighters gain 2d4 points, clerics gain 1d6 points, and thieves gain 1d4 points. Fighters can be pushed over 18 as well.

AD&DEdit

StrengthEdit

Debuted in the Player's Handbook as a magic-user spell

Level: 2 School: Alteration
Components: V, S, M (a few hairs or a pinch of dung from a particularly strong animal, such as an ape, bear, or ox)
Range: Touch Casting Time: 1 turn
Duration: 6 turns/level Saving Throw: None
Target: Creature touched

Increases the character's Strength score, depending on their class.

  • Cleric: +1d6
  • Fighter: +1d8 (or +1d8*10% for extraordinary Strength)
  • Magic-User: +1d4
  • Thief: +1d6
  • Monk: +1d4

AD&D 2eEdit

Strength
Spell Level: 2 Rarity: Common
School: Alteration
Components: V, S, M (a few hairs or a pinch of dung from a particularly strong animal, such as an ape, bear, or ox)
Range: Touch Casting Time: 1 turn
Duration: 1 hour/level

Saving Throw: None

Target: Touched creature

Increases the character's Strength, depending on their class group, to a maximum of 19.

  • Priest: +1d6
  • Warrior: +1d8 (or +1d8*10% for extraordinary Strength)
  • Wizard: +1d4
  • Rouge: +1d6
  • Creatures without class: +1 to hit and damage

This spell can be used to remove the effects of a pain spell.

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