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Summon Monster

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A spell that calls a monster to help the caster.

Original D&D Edit

Monster Summoning I Edit

Debuted in Supplement 1: Greyhawk, for the magic-user.

  • Spell Level 3
  • Duration 6 turns
  • Range 1"

After a delay of 1 turn, 1d3 monsters appear and serve the magic-user faithfully until they depart when the duration ends, or they are killed. The kind of monster that arrives is a Level 1 Monster. If the creature is especially weak, the DM may rule that 1d6 appear instead.

Level 1 Monsters
Kobolds Goblins Orcs Skeletons
Giant Rats Centipedes Bandits/Berserkers Spiders
Stirges Footpads Dwarves/Elves Gelatinous Cube

Monster Summoning II Edit

Debuted in Supplement 1: Greyhawk, for the magic-user.

  • Spell Level 4
  • Duration 6 turns
  • Range 1"

After a delay of 1 turn, 1d2 monsters appear and serve the magic-user faithfully until they depart when the duration ends, or they are killed. The kind of monster that arrives is a Level 2 Monster.

Level 2 Monsters
Hobgoblins Gnolls Zombies Ghouls
Wariors Conjurers Robbers Theurgists
Burglars Giant Toads/Ants Bugbears Carrion Crawler

Monster Summoning III Edit

Debuted in Supplement 1: Greyhawk, for the magic-user.

  • Spell Level 5
  • Duration 6 turns
  • Range 1"

After a delay of 1 turn, 1d2 monsters appear and serve the magic-user faithfully until they depart when the duration ends, or they are killed. The kind of monster that arrives is a Level 3 Monster.

Level 3 Monsters
Wights Heroes Swashbucklers Thaumaturgists
Magicians Cutpurses Sharpers Harpies
Wererats Giant Snakes/Spiders Giant Weasels/Hogs Ochre Jelly

Monster Summoning IV Edit

Debuted in Supplement 1: Greyhawk, for the magic-user.

  • Spell Level 6
  • Duration 6 turns
  • Range 1"

After a delay of 1 turn, 1 monster appears and serves the magic-user faithfully until it departs when the duration ends, or it is killed. The kind of monster that arrives is a Level 4 Monster.

Level 4 Monsters
Doppelgangers Wraiths Gargoyles Ogre
Evil Priests Myrmidons Enchanters Pilferers
Shadows Giant Beetles Giant Scorpions Lycanthropes
Carnivorous Apes Owlbears Displacer Beasts Blink Dogs
Phase Spiders Giant Ticks Will O' Wisps Rust Monsters

Monster Summoning V Edit

Debuted in Supplement 1: Greyhawk, for the magic-user.

  • Spell Level 7
  • Duration 6 turns
  • Range 1"

After a delay of 1 turn, 1 monster appears and serves the magic-user faithfully until it departs when the duration ends, or it is killed. The kind of monster that arrives is a Level 5 Monster.

Level 5 Monsters
Trolls Ogre Magi Superheroes/Paladins Wyverns
Spectres Mummies Druids Hell Hounds
Invisible Stalkers Minotaurs Manticores Lammasu
Cockatrices Sorcerers/Necromancers Theives Salamanders
6-8 Headed Hydra Umber Hulk Rust Monster Giant Slug

Monster Summoning VI Edit

Debuted in Supplement 1: Greyhawk, for the magic-user.

  • Spell Level 8
  • Duration 6 turns
  • Range 1"

After a delay of 1 turn, 1 monster appears and serves the magic-user faithfully until it departs when the duration ends, or it is killed. The kind of monster that arrives is a Level 6 Monster.

Level 6 Monsters
Giants Titans 9+ Headed Hydra Dragons
Golems Basilisks Gorgons Fire-Breathing Hydra
Chimerae Vampires Hell Hounds Lords/Paladins
Balrogs Beholders Evil High Priests Wizards
Master Thieves Lich Purple Worm Rust Monsters

Monster Summoning VII Edit

Debuted in Supplement 1: Greyhawk, for the magic-user.

  • Spell Level 9
  • Duration 6 turns
  • Range 1"

After a delay of 1 turn, 1 monster appears and serves the magic-user faithfully until it departs when the duration ends, or it is killed. The kind of monster that arrives is a Level 7 Monster.

Level 7 Monsters
Stone Golem Iron Golem

Lich (20th-level Magic-User)

Hell Hounds
Umber Hulk 15th-level Theif Displacer Beast pack 10-Headed Fire-breathing Hydra

AD&D Edit

Monster Summoning I Edit

Debuted in the Player's Handbook as a magic-user spell.

Level: 3 School: Conjuration/Summoning
Components: V, S, M (a tiny bag and a small candle)
Range: 3" Casting Time: 3 segments
Duration: 2 rounds + 1 round/level Saving Throw: None
Effect: Summoned creatures

A group of 2d4 first-level monsters appear 1d4 rounds after the spell is cast, manifesting at the spot the caster designates, and attacking targets that the caster designates until killed or commanded to stop. Summoned monsters may perform other services for the caster if there is no immediate danger.

DM's Advice: Evil creatures summon the creature in parentheses instead.

Monster Summoning I
d100 Roll Summoned Creature
01-10 Manes demon
11-25 Goblin (Dwarf)
26-40 Hobgoblin (Elf)
41-55 Kobold (Halfling)
56-70 Orc (Gnome)
71-00 Giant Rat

Monster Summoning II Edit

Debuted in the Player's Handbook as a magic-user spell.

Level: 4 School: Conjuration/Summoning
Components: V, S, M (a tiny bag and a small candle)
Range: 4" Casting Time: 4 segments
Duration: 3 rounds + 1 round/level Saving Throw: None
Effect: Summoned Creatures

A group of 1d6 (determined by the DM) second-level monsters appear 1d4 rounds after the spell is cast, manifesting at the spot the caster designates, and attacking targets that the caster designates until killed or commanded to stop. Summoned monsters may perform other services for the caster if there is no immediate danger.

DM's Advice:

Monster Summoning II
d100 Roll Summoned Creature
01-15 Giant centipede
16-25 Lemure devil
26-45 Gnoll
46-60 Stirge
61-75 Gint toad
76-00 Troglodyte

Monster Summoning III Edit

Debuted in the Player's Handbook as a magic-user spell.

Level: 5 School: Conjuration/Summoning
Components: V, S, M (a tiny bag and a small candle)
Range: 5" Casting Time: 5 segments
Duration: 4 rounds + 1 round/level Saving Throw: None
Effect: Summoned Creatures

A group of 1d4 (determined by the DM) third-level monsters appear 1d4 rounds after the spell is cast, manifesting at the spot the caster designates, and attacking targets that the caster designates until killed or commanded to stop. Summoned monsters may perform other services for the caster if there is no immediate danger.

DM's Advice:

Monster Summoning III
d100 Roll Summoned Creature
01-07 Boring beetle
08-17 Bugbear
18-25 Gelatinous Cube
26-32 Ghoul
33-40 Giant lizard
41-47 Wererat
48-57 Ochre Jelly
58-67

Ogre

68-75 Huge spider
76-85 Large spider
86-95 Giant tick
96-00 Giant weasel

Monster Summoning IV Edit

Debuted in the Player's Handbook as a magic-user spell.

Level: 6 School: Conjuration/Summoning
Components: V, S, M (a tiny bag and a small candle)
Range: 6" Casting Time: 6 segments
Duration: 5 rounds + 1 round/level Saving Throw: None
Effect: Summoned Creatures

A group of 1d3 (determined by the DM) fourth-level monsters appear 1d4 rounds after the spell is cast, manifesting at the spot the caster designates, and attacking targets that the caster designates until killed or commanded to stop. Summoned monsters may perform other services for the caster if there is no immediate danger.

DM's Advice: Evil creatures summon the creature in parentheses instead.

Monster Summoning IV
d100 Roll Summoned Creature
01-07 Carnivorous Ape
08-15 Gargoyle (Blink Dog)
16-25 Ghast
26-35 Gray Ooze
36-42 Hell Hound
43-50 Five-Headed Hydra
51-58 Werewolf
59-67 Owlbear
68-76 Shadow
77-86 Giant constrictor snake
87-93 Ice Toad
94-00 Poisonous Toad

Monster Summoning V Edit

Debuted in the Player's Handbook as a magic-user spell.

Level: 7 School: Conjuration/Summoning
Components: V, S, M (a tiny bag and a small candle)
Range: 7" Casting Time: 7 segments
Duration: 6 rounds + 1 round/level Saving Throw: None
Effect: Summoned Creatures

A group of 1d2 (determined by the DM) fifth-level monsters appear 1d3 rounds after the spell is cast, manifesting at the spot the caster designates, and attacking targets that the caster designates until killed or commanded to stop. Summoned monsters may perform other services for the caster if there is no immediate danger.

DM's Advice:

Monster Summoning V
d100 Roll Summoned Creature
01-07 Cockatrice
08-17 Displacer beast
18-26 Doppelganger
27-36 Seven-Headed Hyddra
37-45 Leucrotta
46-55 Subterranean Lizard
56-63 Wereboar
64-72 Minotaur
73-78 Giant Amphisbaena Snake
79-85 Giant Poisonous Snake
86-90 Giant Spitting Snake
91-00 Giant Spider

Monster Summoning VI Edit

Debuted in the Player's Handbook as a magic-user spell.

Level: 8 School: Conjuration/Summoning
Components: V, S, M (a tiny bag and a small candle)
Range: 8" Casting Time: 8 segments
Duration: 7 rounds + 1 round/level Saving Throw: None
Effect: Summoned Creatures

A group of 1d2 (determined by the DM) sixth-level monsters appear 1d3 rounds after the spell is cast, manifesting at the spot the caster designates, and attacking targets that the caster designates until killed or commanded to stop. Summoned monsters may perform other services for the caster if there is no immediate danger.

DM's Advice: Evil creatures summon the creature in parentheses instead.

Monster Summoning VI
d100 Roll Summoned Creature
01-06 Carrion Crawler
07-12 Erinyes devil
13-19 Eight-Headed Hydra
20-26 Jackalwere (Lammasu)
27-31 Weretiger (Werebear)
32-38 Manticore
39-43 Ogre Magi
44-51 Otyugh
52-56 Rakshasa
57-63 Salamander
64-68 Phase Spider
69-78 Troll
79-84 Wight
85-88 Wind Walker
89-92 Wraith
93-00 Wyvern

Monster Summoning VII Edit

Debuted in the Player's Handbook as a magic-user spell.

Level: 9 School: Conjuration/Summoning
Components: V, S, M (a tiny bag and a small candle)
Range: 9" Casting Time: 9 segments
Duration: 8 rounds + 1 round/level Saving Throw: None
Effect: Summoned Creatures

A group of 1d2 (determined by the DM) seventh-level monsters appear 1 round after the spell is cast, or 1 eighth-level monster that appears 2 rounds after the spell is cast. The creature manifests at the spot the caster designates, and attacking targets that the caster designates until killed or commanded to stop. Summoned monsters may perform other services for the caster if there is no immediate danger.

DM's Advice: Evil creatures summon the creature in parentheses instead.

Monster Summoning VI
d100 Roll Summoned Creature
01-03 Chimera (Couatl)
04-06 Succubus demon
07-09 Type I Demon
10-12 Type II Demon
13-15 Type III Demon
16-18 Barbed Devil
19-21 Bone Devil
22-23 Horned Devil
24-26 Ettin
27-29 Fire Giant
30-32 Frost Giant
33-35 Hill Giant
36-38 Stone Giant
39-41 Gorgon
42-43 Groaning Spirit
44-46 Ten-Headed Hydra
47-49 Eight-Heded Pyrohydra
50-52 Intellect Devourer
53-55 Invisible Stalker
56-58 Lamia
59-61 Fire Lizard
62-64 Mind Flayer
65-67 Mummy
68-70 Spirit Naga
71-73 Neo-Otyugh
74-76 Night Hag
77-79 Roper (Shedu)
80-82 Shambling Mound
83-85 Giant Slug
86-88 Spectre
89-91 Heiracosphinx (Androsphinx)
92-94 Umber Hulk
95-97 Will-o'-Wisp
98-00 Xorn

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