Truelight (5e)

9th Level Evocation [Light]

Developed by human wizard Eliadur Celelin of Waterdeep in 1496 DR to fight vampires

Sorcerer, Wizard

Casting Time: 1 Action

Range: 120 Feet

Components: V, S, M (Diamond or Sunstone worth at least 100 gp; if the gem is worth at least 10,000 gp, the spell becomes permanent and immobile.)

Duration: Concentration, up to 10 minutes

You conjure arcane true sunlight, no matter what the environment, even if it is magical darkness of 9th Level.  A globe of pure white, blue-white or golden sunlight (your choice of color) appears in the palms of both your hands and emits blinding, brilliant light for 120 feet, torchlight brilliance for another 120 feet, and dim light (candlelight brilliance sufficient to read by) for yet another 120 feet.

·         All vampires and shadow creatures are immediately destroyed (no saving throw) and cannot be resurrected except by casting Wish or Miracle, and then rolling 19-20 on a d20.

·         All drow, duergar, and other denizens of the Underdark with superior darkvision are permanently blinded, Dexterity saving throw to regain eyesight in 1d3 days. (Blind creatures are unaffected by this effect of the magic.)

·         All plantlike creatures sensitive to sunlight instantly die.

·         If directed in a concentrated beam against a specific target, you get 1d4 rays, with ranged touch attack for each ray.  Each target hit takes 4d20+12 Radiant Damage, Dexterity Saving throw for half.

In addition, this spell dispels all invisibility and other illusions, and acts as a Gem of True Seeing  for the duration of the Spell.

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