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Revision as of 17:12, 23 October 2014
The wizard is the primary spellcasting class in Dungeons & Dragons, capable of accessing the most powerful spells, and the greatest diversity of magic.
Original D&D: "Magic-User"
The magic-user is a class that uses spells and magic items to contribute to a party. Top-level magic users are noted as being the most powerful characters in the game, but they are fragile until high levels, requiring careful play to get to a high level.
Prime Requisite
Magic-users use Intelligence as their prime requisite. 2 points of Wisdom count as 1 point of Intelligence for magic-users.
Class Basics
Level |
Title |
Hit Dice | To Hit AC 2 | Spells per Day |
---|---|---|---|---|
1 | Medium | 1 | 17 | 1 |
2 | Seer | 1+1 | 17 | 2 |
3 | Conjurer | 2 | 17 | 3/1 |
4 | Theurgist | 2+1 | 17 | 4/2 |
5 | Thaumaturgist | 3 | 17 | 4/2/1 |
6 | Magician | 3+1 | 15 | 4/2/2 |
7 | Enchanter | 4 | 15 | 4/3/2/1 |
8 | Warlock | 5 | 15 | 4/3/3/2 |
9 | Sorcerer | 6+1 | 15 | 4/3/3/2/1 |
10 | Necromancer | 7 | 15 | 4/4/3/3/2 |
11+ | Wizard | 8+1 | 12 | 4/4/3/3/3 |
Magic Item Use
Magic-users can use all magic items, except the weapons and armor of fighters. Magic-users may use daggers only.
Item Creation
At 11th level ("Wizard"), magic-users can create potions, scrolls, and other magic items (cost and time to craft vary with the value of the item). For example:
Item | GP Cost | Time Cost |
---|---|---|
Scroll of Spells | 100 GP per spell level for each spell | 1 week per spell level for each spell |
Potion of Healing | 250 GP | 1 week |
Potion of Giant Strength | 1,000 GP | 4 weeks |
20 Enchanted Arrows | 1,000 GP | 4 weeks |
+1 Armor | 2,000 GP |
2 months |
Wand of Cold | 10,000 GP | 6 months |
X-Ray Vision Ring | 50,000 GP | 1 year |
Spell Research
A wizard can develop new spells of a level equal to or lower than the level of spell they can cast. Doing so takes the following investment, with the percentages indicating a percent chance of success when spending that amount of GP:
Level | 20% | 40% | 60% | 80% | 100% | Time |
---|---|---|---|---|---|---|
1 | 2,000 GP | 4,000 GP | 6,000 GP | 8,000 GP | 10,000 GP | 1 Week |
2 | 4,000 GP | 8,000 GP | 12,000 GP | 16,000 GP | 20,000 GP | 2 Weeks |
3 | 8,000 GP | 16,000 GP | 24,000 GP | 32,000 GP | 40,000 GP | 3 Weeks |
4 | 16,000 GP | 32,000 GP | 48,000 GP | 64,000 GP | 80,000 GP | 4 Weeks |
5 | 32,000 GP | 64,000 GP | 96,000 GP | 128,000 GP | 160,000 GP | 5 Weeks |
6 | 64,000 GP | 128,000 GP | 192,000 GP | 256,000 GP | 320,000 GP | 6 Weeks |
Spell List
1st-Level | 2nd-Level | 3rd-Level | 4th-Level | 5th-Level | 6th-Level | 7th-Level1 | 8th-Level1 | 9th-Level1 |
---|---|---|---|---|---|---|---|---|
Detect Magic | Detect Invisible | Fly | Polymorph Self | Teleport | Stone to Flesh | Delayed Blast Fireball1 | Mass Charm1 | Meteor Swarm1 |
Hold Portal | Levitate | Hold Person | Polymorph Others | Hold Monster | Reincarnation | Reverse Gravity1 | Clone1 | Shape Change1 |
Read Magic | Phantasmal Forces | Dispel Magic | Remove Curse | Conjure Elemental | Summon Invisible Stalker | Limited Wish1 | Power Word - Blind1 | Time Stop1 |
Read Languages | Locate Object | Clairvoyance | Wall of Fire | Telekinesis | Lower Water | Symbol1 | Power Word - Kill1 | |
Protection from Evil | Invisibility | Clairaudience | Wall of Ice | Transmute Rock to Mud | Part Water | Phase Door1 | Permanent Spell1 | Gate1 |
Light | Wizard Lock | Fireball | Confusion | Wall of Stone | Projected Image | Charm Plants1 | Mind Blank1 | Wish1 |
Charm Person | Detect Evil | Lightning Bolt | Charm Monster | Wall of Iron | Antimagic Shell | Mass Invisibility1 | Polymorph Any Object1 | Astral Spell1 |
Sleep | ESP | Protection from Evil, 10' Radius | Plant Growth | Animate Dead | Death | Simulacrum1 | Monster Summoning VI1 | Prismatic Wall1 |
Shield1 | Continual Light | Invisibility, 10' Radius | Dimension Door | Magic Jar | Geas | Monster Summoning V1 | Maze1 | |
Magic Missile1 | Knock | Infravision | Wizard Eye | Contact Higher Plane | Disintegrate | Extension III1 | Monster Summoning VII1 | |
Ventriloquism1 | Darkness, 5' Radius1 | Slow | Massmorph | Passwall | Move Earth | |||
Strength1 | Haste | Hallucinatory Terrain | Cloudkill | Control Weather | ||||
Web1 | Protection from Normal Missiles | Ice Storm1 | Feeblemind | Legend Lore1 | ||||
Mirror Image1 | Water Breathing | Fear1 | Animal Growth | Repulsion1 | ||||
Magic Mouth1 | Explosive Runes1 | Monster Summoning II1 | Monster Summoning III1 | Monster Summoning IV1 | ||||
Pyrotechnics1 | Rope Trick1 | Extension I1 | Extension II1 | |||||
Suggestion1 | ||||||||
Monster Summoning I1 |
1: Introduced in Supplement 1: Greyhawk